Today's post is a result of my ongoing discussion on game design and adapting your chosen system to fit your ideal setting. It'll get a little mechanical but I'll try and keep it out of the weeds for those who don't want to grok the mechanics of character advancement in the d20-ish systems. First off... lets talk about choices. Choices are the most important thing in my games. Sure there are these messy rules that limit what you or I can do in a simulated world, but ultimately for me to enjoy a game as either a storyteller or a player I have to feel like the results of the situation are based upon choice not fate. When I've most enjoyed games, especially tabletop role-playing games, I think back and realize that it was my sense of connection, ownership and agency that most contributed to maximizing the impact of the game. I resonate when I get to make a decision and see the outcome. This, I guess, is also true in life.
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So this is day one on the resurrected Blogger version of the Hazardous Precept. Overall a bit of a bummer day - ended up spending 2k on car repairs - which is enough to cripple us financially till the end of the month. (Getting paid 1x per month sucks sometimes...) On the creative front I had a bit of a strike out as far as recruiting players for a Tuesday night game session. I think I might just go out and try and find a new group. Be a player not a storyteller and recharge my batteries. I need to step away from the dynamics of my past groups a bit and hopefully rekindle the passion I have for the hobby. Writing wise I'm still at a standstill. Not really doing any active work aside from the monthly Columbus Parent gig. I have plenty of seeds planted here on the blog, but I have not gotten a lot of feedback so far, so I'm not sure which of them are worth diving into. I'm not prepared to do a lot until some other things in my personal and professional life settle down so